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Joystick-To-Mouse Frequently Asked Questions

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General


Why "Joystick-To-Mouse"?

Originally requested by 3M for a disabled user, the story of "Joystick-To-Mouse" dates back to 1995. Using technology created by IMG & recognizing the need for software with the capability of using the joystick device to act like a mouse, "Joystick-To-Mouse" was created in conjunction with RJ Cooper & Associates. Continually improving the product and reacting to the interest, needs, and requests of customers, the latest release of "Joystick-To-Mouse" presents a completely new way to interface with Windows based PC's, much like IMG's My-T-Soft product line. With cross-over acceptance, Joystick-To-Mouse is used not only for providing accessibility to PCs for disabled users, but by all types of users who enjoy the "game-like" approach to running internet browsers & windows programs.

How do I know it will work for me? Where can I learn more about "Joystick-To-Mouse"?

Download a demo - we strongly recommend that users try any of our enhancement software by using it with our free, limited run-time demos. Everything is contained in the demo, including context sensitive help, advanced notes, configuration options, details, feature list, etc., etc.

What is the difference between the regular version and the LS version?

Nothing, except the type of support offered by IMG. Both versions deliver the same software, but IMG will not field any technical support or product support questions for the LS version once the product is installed. The LS Version is IMG's response to those customers who felt the price was too expensive - of course, they never had to answer questions like: What is the StartUp group? Does this turn my mouse into a joystick? What is USB? I don't have a joystick installed, so why doesn't Joystick-To-Mouse work for me? For sophisticated Windows users who do not need any type of technical assistance, the LS version is a great option.


Hardware


Will it work with any joystick?

Yes, or any device that connects via the game port or the USB port and seen by Windows as a joystick or game controller. It also will work with any device that interfaces into Windows that uses a joystick driver, such as New Media's Basics Game Port PC Card for notebooks / laptops.

Doesn't Windows already work with joysticks?

No - although some Windows programs & games allow use of a joystick, the joystick cannot by itself move the mouse cursor, or point & click within Windows. "Joystick-To-Mouse" is the first software that provides complete emulation of the mouse input device for joysticks.

Do I have to disconnect my mouse?

No - "Joystick-To-Mouse" works concurrently with the mouse and keyboard.

I like my mouse / trackball - Why do I need "Joystick-To-Mouse" ?

"Joystick-To-Mouse" enables users who cannot use a mouse, trackball, or other pointing access to run Windows & its applications. And because joysticks are commonly used within games, using the joystick device makes running Windows more game like and enjoyable for all types of users.

Will "Joystick-To-Mouse" work with a joystick controller plugged into the Serial Port?

The issue is how Windows deals with the joystick - if you can calibrate / test the joystick via the joystick icon (Game Controllers / Gaming Options) in Control panel, then "Joystick-To-Mouse" will work. If the device actually plugs into the serial port (and NOT the game port), then it may possibly / or with the right drivers from the manufacturer, act like a mouse. Primarily "Joystick-To-Mouse" expects a standard game port joystick or USB joystick.


Software


Do I need special drivers?

No - everything you need is included with "Joystick-To-Mouse" for all versions of Windows. Your joystick or game controller may require special software from the manufacturer - check with the device's manufacturer for more information.


Does it work with DOS programs?

If you are running a DOS based game, you most likely are NOT running Windows (or it is not recommended). As "Joystick-To-Mouse" is a Windows application, it will have no effect.

In limited testing working with DOS programs running as a window (i.e. NOT full screen), "Joystick-To-Mouse" operates properly. In general, "Joystick-To-Mouse" is intended for Windows applications.

Is it a TSR program and will it conflict with other software that is running on the PC?

No - all software released by IMG is considered to be Windows applications, and operates above the hardware drivers - there is no possibility of conflict. "Joystick-To-Mouse" is more like a real-time macro program - it takes joystick action messages within Windows and converts them to the appropriate mouse movement actions.

The only issue in Windows is a Windows based game that uses the joystick. For example, in Windows 95, if the AutoSense is Enabled, then JTM automatically stops operation while the "Hover!" game is running to allow for selection of the Joystick within "Hover!". Primarily JTM is intended to work with non-games, i.e. Internet browsers, working with documents, games like 'Solitaire', etc., etc. - anywhere you would use the mouse, you can now use your joystick.


Features & Functions


What types of macros are available for assignment to joystick buttons?

There are over 80 different common keystroke commands, such as Alt-F4, Ctrl-Esc, etc. and you can make the buttons act like a mouse click, double-click, click & hold, toggle. You also have the option of creating your own macro of any keystrokes up to 128 characters. Also there is a "Toggle Motion / Keys" feature that turns the joystick into the cursor keys on the keyboard, so pulling the joystick down generates a continuous stream of "Down Arrow" keystrokes. This is great for working with Internet browsers. You can also move the cursor via the button settings. Support for up to 32 buttons is available! (if supported by the joystick)

What about pedals / throttles / POV hats?

Joystick-To-Mouse supports all types of driving wheels, flight controllers, advanced joysticks, multi-button game controllers, etc. These are all available in Advanced Settings, under Buttons / Advanced. In general, the features are designed to control Windows & make the joystick a powerful tool for manipulating browsers and standard windows applications. Joystick-To-Mouse does have options for the rudder & Z axis, but does not support the U or V axes (mainly because we couldn't think of anything else to add - let us know if you have a good idea for these axes!)

What are the differences between the demo version and the retail copy of the Software?

The demo runs for about an hour, and then pops up a "Demo" window, and will not operate unless it is closed & restarted. The licensed version runs without this interruption.

What about technical support and program updates?

Unlike shareware based or grant funded products, which cannot provide sufficient income to maintain a full-time company with adequate test and support capabilities (because the developer is holding down a full-time job, or the grant period ends), IMG has been providing onscreen keyboards and pointing device utilities since 1993. A large part of our business is in developing utilities that are ultimately bundled by pointing devices manufacturers under their own name. With international distribution on every continent, IMG's products are used by consumers, corporations, commercial and industrial manufacturers, educational institutions, and government agencies worldwide. This means quality products, with quality support, and timely updates.



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